I was teaching myself Unity the week after the last exam for my undergrad and ended up creating this. It's an infinite runner with cubes created in unity.
Play it here.
The repo can be found at github.com/RyanGibb/cubes.
To allow the game to be infinite, whilst also avoiding floating point errors, the game world is periodically 're-rooted'. This involves moving the player and all objects back a certain distance in one frame. Objects behind the player can be safely removed.
However, it may prove challenging to get to a distance where floating point errors occur!
The world is generated using a Markov Chain containing transitions from segments to segments. Segments may be prefabricated or programatically generated.
The square boxes denote a segment with 0 length and simplify the building of the Markov Chain. They are similar to an epsilon transition in a state machine.